About Classic Thunder  | CT General Guidelines | CT Membership | CT Sponsors | Classes (Pro) | Classes (Semi Pro) | Advertising & Contingency | Track Locator | IHRA Tracks | NHRA Tracks | Draglist.com | Computer Magic | CMDL Message Board | Photo Classifieds & Uploadable Images

Computer Magic Online - is the host of draglist.com and offers the complete internet solution to all.

Jody's RV provides RVs for the Classic Thunder officials.

Classic Motorsports Services professional photographers team up with Classic Thunder to shoot classic cars drag racing.


 
The Rebuilding Of Classic Thunder

  A/GASS Points Standing   B/GASS Points Standing  

GENERAL RACE RULES

ALL CARS/DRIVERS RACING WITH CLASSIC THUNDER MUST GO TO TECH INSPECTION BEFORE GOING TO STAGING. Any runs made before going through tech inspection will not count for Classic Thunder qualifying or performance bonus pay.

ALTERNATES: After all fields are qualified and filled, the next cars (in order of elapsed time) will be the alternates. If time permits, alternates will be placed into the ladder at the last qualifying spot and all others will move up accordingly. However, if the process of lining cars up for eliminations has commenced, the alternate will be

BREAK OUT: There will be no break out in the Pro and Semi Pro classes (accept in B, C, and D/Gas classes, which will be set by index after qualifying rounds). The Classic Sportsman and Classic Street classes can run only as quickly as their self-chosen Personal Indexes (dial-ins). In order to win in the B/Gas, C/Gas, D/Gas, Classic Sportsman, and Classic Street categories, the racer must cross the finish line first without running quicker than the Index. This is regardless of whether the Index was self-chosen or established as part of qualifying (in the case of the gassers). If the racer runs quicker than the index and the losing car does not, the losing car will be declared the winner. If both cars break out, the racer who exceeds the index by less will be declared the winner.

BREAK RULE: Classic Thunder is a SHOW. We want to provide two cars down the track at all times, if possible. For this reason, Classic Thunder will employ a Break Rule. If a winning racer cannot return for the next round due to breakage, the quickest losing racer from the previous round will be seeded into the field. If two losing cars from the previous round recorded the same ETs, the highest speed in the previous round will be seeded into the field. If two or more cars share both the quickest and fastest losing speed and ET in the previous round, the highest qualified of the quickest/fastest will take the broken racer's place. The Break Rule will not be in effect after two racers enter the burnout box under their own power. At that point, the unbroken racer will receive a bye run.

BYE RUN: A bye run will be made only if there is an odd number of cars in the class or one of the qualified cars breaks on burn out or cannot start in staging. Lower ET cars will receive the bye run if odd number in class.

LANE/BOUNDARY CROSSING: Any car whose tire crosses or touches any marked boundaries (outer or center) will be disqualified.

LANE CHOICE: Lane choice will go to the higher qualified car (in the first round) or to the car with the quicker ET in the previous round (after round one).

NUMBERS: Car numbers need to be in view of tower and starting line officials

PAIRING/LADDERS: Will be set after all qualifying is over. Cars will be placed on a ladder by ETs using the traditional or "sportsman ladder."

 

4 Car Field: 8 Car Field: 16 Car Field:
1 runs 3 1 runs 5 1 runs 9
2 runs 4 2 runs 6 2 runs 10
  3 runs 7 3 runs 11
  4 runs 8 4 runs 12
    5 runs 13
    6 runs 14
    7 runs 15
    8 runs 16

QUALIFYING: Each car will have to make at least one qualifying pass. Qualifying runs must be made at the time set by officials. No other runs will count towards qualifying.

SINGLE RUN: Officials will decide if a car needs to make a single run during qualifying.

STAGING: Each racer and car is required to report to staging immediately when called. Officials will pair you with the car you will be racing against.

START/TREE: All Classic Thunder categories will race with a heads up start. Pro tree (.400 seconds).

THE CLASSIC THUNDER RACE DIRECTOR MAY WAIVE, AMEND, OR MODIFY ANY RULE AT ANY TIME FOR ANY SINGLE OCCURRENCE, FOR ANY GOOD CAUSE. THE RACE DIRECTOR'S DECISION IS FINAL IN ALL CASES.

 
Classic car folks from Hot Heads Research and Developement are sponsors of Classic Thunder Nostalgia drag racing.

Tom Reese - professional engine builder for Classic Thunder racers

Competition Plus - the online drag racing magazine.




 
Google
Search WWW Search www.classicthunder.net


This site is part of the Computer Magic/Draglist.com network that is viewed over 14 MILLION times a year and growing. To learn more about being a part of this network, contact: Bob Gettys or Bill Pratt

Computer Magic Online - is the host of draglist.com and offers the complete internet solution to all.


For more information Email ctpromotions@classicthunder.net

Copyright © 06-Aug-2002, Classic Thunder All Rights Reserved